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Naresh Jain's Random Thoughts on Software Development and Adventure Sports
     
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Refactoring Teaser IV – Part 2

Tuesday, August 18th, 2009

Time to take the next baby step.

Lets draw our attention to:

public class IDTokens extends ChildStrategyParam {
 
    public IDTokens(final String token1, final String token2) {
        super(token1, token2, null);
    }
 
    @Override
    public String getToken3() {
        throw new UnsupportedOperationException();
    }
}

This code is quite interesting. It suffers with 3 code smells:

  • Black Sheep
  • Refused Bequest
  • Dumb Data Holder

Also this class violates the “Tell don’t Ask” principle.

Then we look at who is constructing this class, and turns out that we have this deadly SuggestionsUtil class (love the name). This class suffers with various code smells:

  • Blatant Duplicate Code
  • Primitive Obsession
  • Switch Smell
  • Conditional Complexity
  • Null Checks
  • Long method
  • Inappropriate Naming

And now the code:

public class SuggestionsUtil {
    private static int MAX_ATTEMPTS = 5;
    private final DomainNameService domainNameService;
 
    public SuggestionsUtil(final DomainNameService domainNameService) {
        this.domainNameService = domainNameService;
    }
public IDTokens getIdentityTokens(String token1, String token2) {
    if (isCelebrityName(token1, token2)) {
        token1 = token1.substring(0, token1.length() - 1);
        token2 = token2.substring(0, token2.length() - 1);
    }
    int loopCounter = 1;
    do {
        loopCounter++;
        String generatedFirstToken = generateFirstToken(token1);
        String generatedSecondToken = generateSecondToken(token2);
        if (generatedFirstToken == null || generatedSecondToken == null)
            return null;
        else if (isCelebrityName(generatedFirstToken, generatedSecondToken)) {
            token1 = generatedFirstToken.substring(0, generatedFirstToken.length() - 1);
            token2 = generatedSecondToken.substring(0, generatedSecondToken.length() - 1);
        } else
            return new IDTokens(generatedFirstToken, generatedSecondToken);
    } while (loopCounter != MAX_ATTEMPTS);
 
    return null;
}
private String generateSecondToken(String token2) {
    int loopCounter = 0;
    String restrictedWord = null;
    do {
        restrictedWord = domainNameService.validateSecondPartAndReturnRestrictedWordIfAny(token2);
        String replacement = null;
        if (restrictedWord != null) {
            replacement = restrictedWord.substring(0, restrictedWord.length() - 1);
            token2 = token2.replaceAll(restrictedWord, replacement);
            loopCounter++;
        }
    } while (restrictedWord != null && loopCounter != MAX_ATTEMPTS);
 
    if (loopCounter == MAX_ATTEMPTS)
        return null;
    return token2;
}
private String generateFirstToken(String token1) {
 
    int loopCounter = 0;
    String restrictedWord = null;
    do {
        restrictedWord = domainNameService.validateFirstPartAndReturnRestrictedWordIfAny(token1);
        String replacement = null;
        if (restrictedWord != null) {
            replacement = restrictedWord.substring(0, restrictedWord.length() - 1);
            token1 = token1.replaceAll(restrictedWord, replacement);
            loopCounter++;
        }
    } while (restrictedWord != null && loopCounter != MAX_ATTEMPTS);
 
    if (loopCounter == MAX_ATTEMPTS)
        return null;
    return token1;
}
private boolean isCelebrityName(final String token1, final String token2) {
    return domainNameService.isCelebrityName(token1, token2);
}
 
public String appendTokensForId(final String token1, final String token2) {
    return token1.toLowerCase().concat("@").concat(token2.toLowerCase()).concat(".com");
}

Also have a look at SuggesitonsUtilsTest, it has a lot of Duplication and vague tests. Guess this will keep you busy for then next couple of hours.

Download the Source Code here: Java or C#.

Killing Speculative Generality Code Smell

Friday, June 26th, 2009

I’m just reviewing a project’s code. I found a common pattern used in their code base. Every class implements an Interface. Each interface is only implemented by one class. Even more interesting, this interface is not exposed outside. In other words, its not exposed as part of the API.

Then my question is

Why do we need the interface? Why can’t we just use the class directly?

Apparently there is no valid answer. Some told me,

  • Spring forces you to have interfaces.
    • That’s not true.
  • Some told me their mocking framework does not support mocking a class.
    • This is also not true. Most mocking frameworks come with a class extension. Some new frameworks, don’t even distinguish between an interface and a class.

Anyway, we don’t need one stupid interface for every class we create. YAGNI. When we need it, we’ll create it. This is one form of speculative generality code smell.

Go ahead, kill it!

Code Smells or Code Screams?

Thursday, March 19th, 2009

According to Joshua Kerievsky

Code Smells identify frequently occurring design problems in a way that is more specific or targeted than general design guidelines (like “loosely coupled code” or “duplication-free code”).

The term Code Smell was originally coined by Kent Beck and Martin‘s Refactoring book made it really big. I completely dig the whole “Smell” analogy.

But of late, Sandeep and I’ve been thinking on lines of Code Screams. Code Smells seems a little subtle to me. The Scream analogy goes inline with “Listen to your Code” advice. Also as Nick pointed out, if you ignore Code Screams for a while, you might go deaf!

Value Objects Aren’t Data Classes

Tuesday, March 3rd, 2009

According to Domain Driven Design: A Value Object is an object that describes some characteristic or attribute but carries no concept of identity.

From C2 Wiki: Examples of value objects are things like numbers, dates, monies and strings. Usually, they are small objects which are used quite widely. Their identity is based on their state rather than on their object identity.

According to Martin Fowler: So if you design an object that should be a value object, don’t provide any methods that change its state, .i.e. make it immutable.

In the refactoring book, Martin describes a code smell called Data classes. These are classes that have fields, getting and setting methods for the fields, and nothing else. Such classes are dumb data holders and are almost certainly being manipulated in far too much detail by other classes. Data classes are like children. They are okay as a starting point, but to participate as a grownup object, they need to take some responsibility.

So Value Objects don’t have the Data Class smell.

Long Method Smell: When is a method too big?

Wednesday, August 20th, 2008

Unfortunately most people still measure size of code in number of Lines of Code (LoC). We all know LoC is a professional malpractice. Now, how do you objectively identify a long method? If we are not supposed to count LoC, then how can we define a long method?

Some people say, if the code does not fit in one screen and if you have to hit page down, then the method is long. How many times have you looked at code that fits in one screen, but still felt that code was long? Happens to me all the time.

Joshua Kerievsky says “If one cannot quickly and easily understand what a method does and how the method does it, it is a long method”. I really like this definition. But is a little wage to me and I don’t quite understand the theory behind why and when can something be hard to easily understand.

One approach I’ve found to rationalize long method smell is by using the Single Responsibility Principle (SRP). If the method violates SRP, there is a good chance that its Long Method.

If I need to parse the method’s code more than once, then its a good indication that the method is complicated to understand.

Cyclomatic  Complexity can also give some interesting data points to under/measure when a piece of code is long. Usually large methods have a higher CC.

Recently I stumbled upon ”The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information“, a 1956 paper by the cognitive psychologist George A. Miller of Princeton University’s Department of Psychology.

In this paper, Miller showed a number of remarkable coincidences between the channel capacity of a number of human cognitive and perceptual tasks. In each case, the effective channel capacity is equivalent to between 5 and 9 equally-weighted error-less choices: on average, about 2.5 bits of information. – Source WikiPedia

What does this mean? In a layman’s world, this means that 7+/-2 is the number of things (concepts) we can hold in our brain. So when I look at a piece of code and if it has more than 9 things in there, it exceeds my brain capacity to hold it in my memory and actually understand what is going on. I often notice that 7 or less things in the code is easy to manage. Once it starts cross that number, its gets exponentially difficult to hold it in my mind and to understand what is going on.

So if you are thinking of deleting elements from an array if they match a set of to-be-deleted elements, then that’s a good method for me. Why? Coz : I have an array, a set, an iterator, a loop, current values, a comparator and a delete operation. Around 7 things. That’s the max I can hold in my brain. But now if all of a sudden you throw thread synchronization into this, I may end up taking the loop, matching the current elements and the deletion out into another method.

So size has nothing to do with LoC, its a measure of related concepts that you need to hold in your brain.

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