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	<title>Comments on: Goodbye Simplicity; I&#8217;m Object Obsessed</title>
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	<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/</link>
	<description>Naresh Jain&#039;s Random Thoughts on Software Development and Adventure Sports</description>
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		<title>By: joebob</title>
		<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/comment-page-1/#comment-15405</link>
		<dc:creator>joebob</dc:creator>
		<pubDate>Thu, 06 May 2010 17:19:41 +0000</pubDate>
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		<description>Occam&#039;s razor - &quot;entities must not be multiplied beyond necessity&quot;. The simple yet crucial words here are &quot;beyond necessity&quot;. I have been working all my life to find out what is needed.</description>
		<content:encoded><![CDATA[<p>Occam&#39;s razor &#8211; &#8220;entities must not be multiplied beyond necessity&#8221;. The simple yet crucial words here are &#8220;beyond necessity&#8221;. I have been working all my life to find out what is needed.</p>
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		<title>By: joebob</title>
		<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/comment-page-1/#comment-15369</link>
		<dc:creator>joebob</dc:creator>
		<pubDate>Thu, 06 May 2010 10:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.agilefaqs.com/?p=1086#comment-15369</guid>
		<description>Occam&#039;s razor - &quot;entities must not be multiplied beyond necessity&quot;. The simple yet crucial words here are &quot;beyond necessity&quot;. I have been working all my life to find out what is needed.</description>
		<content:encoded><![CDATA[<p>Occam&#39;s razor &#8211; &#8220;entities must not be multiplied beyond necessity&#8221;. The simple yet crucial words here are &#8220;beyond necessity&#8221;. I have been working all my life to find out what is needed.</p>
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		<title>By: coreyfurman</title>
		<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/comment-page-1/#comment-15304</link>
		<dc:creator>coreyfurman</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.agilefaqs.com/?p=1086#comment-15304</guid>
		<description>Non Sequitor.  Your logic withstands the smell test only for the trivial or nearly trivial code base.  With any sufficiently complex solution, modeling the objects on the real world helps the developer formulate and verify the algorithm.</description>
		<content:encoded><![CDATA[<p>Non Sequitor.  Your logic withstands the smell test only for the trivial or nearly trivial code base.  With any sufficiently complex solution, modeling the objects on the real world helps the developer formulate and verify the algorithm.</p>
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		<title>By: Pablo Villalba</title>
		<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/comment-page-1/#comment-15303</link>
		<dc:creator>Pablo Villalba</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:32:12 +0000</pubDate>
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		<description>Nice!</description>
		<content:encoded><![CDATA[<p>Nice!</p>
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		<title>By: Ravi Mohan</title>
		<link>http://blogs.agilefaqs.com/2009/10/26/goodbye-simplicity-im-object-obsessed/comment-page-1/#comment-15302</link>
		<dc:creator>Ravi Mohan</dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.agilefaqs.com/?p=1086#comment-15302</guid>
		<description>some minor typos&lt;br&gt;&lt;br&gt;&quot;helped me become a better program.&quot;&lt;br&gt;&lt;br&gt;should be &quot;helped me become a better programmer.&quot;&lt;br&gt;&lt;br&gt;&quot; coming up with all those (unless) abstractions&quot;&lt;br&gt;&lt;br&gt;&quot;unless&quot; should be &quot;useless&quot; I think</description>
		<content:encoded><![CDATA[<p>some minor typos</p>
<p>&#8220;helped me become a better program.&#8221;</p>
<p>should be &#8220;helped me become a better programmer.&#8221;</p>
<p>&#8221; coming up with all those (unless) abstractions&#8221;</p>
<p>&#8220;unless&#8221; should be &#8220;useless&#8221; I think</p>
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